Ello peeps,
I'm a game programmer -digging the binary trenches and an expert keyboard basher. I dived into video-game development back in 2013 since then, there's no turning back.
I mostly do gameplay programming (but clever AI and shiny renderers always sweep me off my feet). Over the years I have developed strong liking for well organized modular code and design patterns, trying to practice this black art(read best practices) as much I can.
Currently, I am working as a game programmer working on apps and casual mobile games at Red Star Technologies.
Skills
- Game Programming -Gameplay
- C++, C#, Java, HTML ,XML
- Unity3D, Visual Studio, Android Studio, SVN/Git
- Familiarity with Unreal Engine 4, CryEngine, OpenGL, DirectX, SFML
- Familiarity with Game Design Patterns.
Work Experience
-
Red Star Technologies (September 2017 - September 2018)
Game/App Programmer
- Project break-down and estimation.
- Complete game development.From earliest prototypes to a finalised product
- Mobile plugin development.Writing Android native plugins to manipulate core OS sub-systems
- Social media integration.I.e. Facebook sharing. SDK
-
Binex Solutions (October 2016 - May 2017)
Game Programmer
- Project break-down and estimation
- Software modules design and implementation.E.g. UI System, Input Manager, Audio Manager, Ad-Networks Manager, Cross-Platform interfacing
- Mobile games/app development -iOS
- Integration 3rd-Party APIs/plugins.Ads SDKs
-
ICEPT Training Centre, Iqra University (Fall 2015 - pesent))
Unity Lecturer/Instructor(part-time)
- Teaching game development short course.I am involved in designing and teaching an introductory course to game development.
-
PurePush (September 2012 - September 2015)
Game Programmer
Started as an internee.
- Game modules implementation.E.g. Gameplay, UI, Animations, AI.
- Communication with artists for optimized asset development.
Education
- Bachelor of Science in Computer Science, NUML 2013